Note
You should add texture coordinates to polygonal objects before using the Decal material. See the help on textures.
Parameters
Surface
Ambient Intensity
A multiplier for the ambient contribution to the material. The ambient lighting model only looks at the ambient lights in the scene. If there are no ambient light, this slider will have no affect.
Lambert Intensity
A multiplier for the diffuse contribution to the material.
Use Base Color
If this box is not checked, the Base Color is ignored. Defaults to on. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white.
Base Color
This is the main surface color for the material. Defaults to white.
Use Point Color
If this box is checked and the point color, (Cd
), is defined,
then Cd
is multiplied with the Base Color. Defaults to on.
If Use Base Color, Use Point Color and Use Color Map
are all off, the surface color will be white.
Opacity
The opacity color for this material.
Use Point Alpha
If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected.
Decal
Decal Texture
The texture file to decal on the surface.
Decal X/Y Offset
Positions the texture on the surface.
Decal X/Y Scale
Increases or decreases the size of the texture on the surface.
Decal Rotation
Rotates the texture on the surface.
Color Map
Use Color Map
If this box is checked the Base Color is multiplied by the specified texture map. Defaults to off. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white.
Base Color Map
This the name of the texture file. The icon to the right opens a file browser.
Color Map Wrap
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. See texture for more information.
-
Repeat means the texture will repeat (tile).
-
Streak means the texture color at the edges is clamped and streaks outside the map.
-
Decal sets the color outside the texture map to the Border Color.
Color Map Filter
Type of anti-aliasing filter used. See texture for more information.
Color Map Width
Filter Width is the number of pixels, in both u and v directions, to use in filtering. See texture for more information.
Color Map Border
The color used outside the map if Decal Wrap is selected. See texture for more information.
Specular
Specular Intensity
A multiplier for the specular contribution to the material.
Specular Color
The specular highlight color, defaults to a very pale pink.
U Roughness
This value controls the size or spread of the specular highlight. If Anisotropic is selected, this value controls the specular highlight in only the U direction.
V Roughness
If Anisotropic is selected, this value controls the specular highlight in only the V direction It is ignored with any other specular function.
Specular Type
A selector for the specular function. Anisotropic is used to get an elliptical highlight. Glossy is typically used for highly reflective materials to get a sharp edges highlight. Defaults to the VEX specular function.
Specular Mask
Use Specular Mask
If this box is checked, the specular color is multiplied by the color of the texture in Specular Mask. Defaults to off.
Specular Mask
This the name of the texture file. The icon to the right opens a file browser.
Specular Mask Channel
Picks which channel of the texture is used for the mask. This allows using the one map for 3 masks. The default is lum which uses the luminance of all the channels in the texture as the mask.
Spec Mask Wrap
Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. See texture for more information.
-
Repeat means the texture will repeat (tile).
-
Streak means the texture color at the edges is clamped and streaks outside the map.
-
Decal sets the color outside the texture map to the Border Color.
Spec Mask Filter
Type of anti-aliasing filter used. See texture for more information.
Spec Mask Filter Width
Filter Width is the number of pixels, in both u and v directions, to use in filtering. See texture for more information.
Spec Mask Border
The color used outside the map if Decal Wrap is selected. See texture for more information.
See also |