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Instance geometry on particles
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Instance geometry on particles |
For specific parameter help see the |
Rotate the instanced geometry using torque |
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Make the instanced geometry look at an object |
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Make the instanced geometry look at a plane |
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Rendering Instanced Geometry
When you create a particle system, Houdini also creates a renderable object at the object level. For example, if you create a particle system with the Location Particles shelf tool, your renderable object will be called
location_particles.
In order to render instanced geometry, you must append an Instance SOP after the
DOP I/O node inside the renderable object.

Motion blur
When calculating motion blur, Mantra by default assumes the geometry of an object is unchanging, and blurs it as a whole. For a particle system obviously the points are moving, so you need to turn on velocity blur to use the velocity (v) attribute of the points to blur them individually.
So, to enable motion blur on particles you must enable it on the object as well the render node.
| To... | Do this |
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Enable velocity blur on an object |
Turn on Geometry velocity blur. |
Enable motion blur on a render node |
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