In this tutorial we will use the example of a tube top on a female model.
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Create a Tube, change its Primitive Type to Polygon, and add increase the Rows and Columns to a reasonable level of details. In this example, the tube has 10 rows and 40 columns.
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Model the tube so that it fits roughly around the character’s torso without intersecting.
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Use the Cloth Object shelf tool to turn the tube into a cloth object.
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Use the Deforming Collider from the Cloth shelf to turn the body into a Static Object that supported continuous, geometry-based collisions.
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To attach the top of the shirt to the body, click Attach to Body on the Cloth shelf tab and follow the prompts.
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Select the top and press Enter.
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Select the points around the top row of the shirt and press Enter.
Tip
You can select one point on the top row of the skirt and press the hotkey L to loop around and select all of the points.
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Select the character’s body and press Enter to create a set of constraints.
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Lower the Distance parameter on the Peak SOP just enough so the cloth penetrates the cloth body. In this example we used a value of
0.03
.Tip
To get the clothes to fit really tight to the body, reduce the Cloth Thickness on the Collisions tab of the Cloth Object.
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Press play on the Playbar to view the simulation.
Tip
You can attach a Smooth SOP after the 'SIMULATED' Null node to give the tube top a softer shape.