To... | Do this |
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Set up the default rendering controls |
Set the environment variable For AIR, you would choose export HOUDINI_DEFAULT_RIB_RENDERER=air4.0
or whatever the current version being used is. When this variable is set, VOPs will compile using |
Set up "View: RenderMan" |
Set the environment variable export HOUDINI_VIEW_RMAN=air
This variable determines the command to run when View: RenderMan is chosen from the viewport. This variable is also used for the shader ball. |
Override the shader path |
By default, Houdini will set the path to the default path that the render expects. If you want, you can override the shader path in two ways.
Note If you customize the path, you should include |
Customize object parameters |
If you are using AIR as a primary renderer, you may not want to see all of the mantra parameters in your geometry objects. You can customize Houdini so that instead, you’ll see the parameters which are appropriate for AIR. The mantra parameters are created in the creation script for the geometry object. This script can be found in To change the default parameters, do the following:
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See also |