Methods
sceneViewer()
→ hou.SceneViewer
Return the scene viewer containing this plane.
isVisible()
→ bool
Return whether the grid is visible in the viewer.
setIsVisible(on)
Make this grid visible or invisible in the viewer.
transform()
→ hou.Matrix4
Return the transformation matrix for this plane.
When the transformation matrix is the identity matrix, the plane’s bottom-left corner is at the origin and it sits in the XY plane. In this orientation, increasing the number of cells in x or the size of a cell in x grows the plane outward from the origin along the x-axis. Similarly, increasing the number of cells or size of a cell in y grows the plane along the y-axis.
Note that the transformation matrix does not contain any scale information. Use the cellSize and numberOfCells methods to get the size of the plane.
The following function will return the position of the lower-left corner of the plane:
def origin(construction_plane): return hou.Vector3(0, 0, 0) * construction_plane.transform()
The following function will return the normal of the plane:
def normal(construction_plane): return hou.Vector3(0, 0, 1) * construction_plane.transform().inverted().transposed()
setTransform(matrix)
Set the transformation matrix for this plane to a hou.Matrix4.
This matrix is used to translate and rotate the plane. See the transform method for more information.
Note that scale information inside the transformation matrix is ignored. Use the setCellSize and setNumberOfCells methods to adjust the size of the plane.
The following function will change the position of the lower-left corner of the plane:
def set_origin(construction_plane, new_origin): translation = hou.hmath.buildTranslate(hou.Vector3(new_origin) - origin(construction_plane)) construction_plane.setTransform(construction_plane.transform() * translation) def origin(construction_plane): return hou.Vector3(0, 0, 0) * construction_plane.transform()
The following function will change the normal of the plane:
def set_normal(construction_plane, normal_vector): existing_rotation = hou.Matrix4(construction_plane.transform().extractRotationMatrix3()) rotation = existing_rotation * normal(construction_plane).matrixToRotateTo(normal_vector) translation = hou.hmath.buildTranslate(origin(construction_plane)) construction_plane.setTransform(rotation * translation) def normal(construction_plane): return hou.Vector3(0, 0, 1) * construction_plane.transform().inverted().transposed() def origin(construction_plane): return hou.Vector3(0, 0, 0) * construction_plane.transform()
cellSize()
→ tuple
of float
Return the x and y sizes (width and height) of one cell in the grid of cells. The return value is a tuple of two floats.
setCellSize(size)
Change the x and y sizes (width and height) of each cell in the grid of
cells. size
is a sequence of two floats.
Changing the size of each cell will change the total size of the grid.
numberOfCells()
→ tuple
of int
Return the number of cells in the x and y directions of the grid. In other words, return the number of columns and rows.
setNumberOfCells(number)
Change the number of cells in the x and y directions of the grid.
number
is a sequence of two integers.
Changing the number of cells will not change the size of each cell, so it will change the size of the grid.
numberOfCellsPerRulerLine()
→ tuple
of int
Return the number of cells in the x and y directions between ruler lines. Ruler lines are darker than the normal lines drawn between grid cells.
setNumberOfCellsPerRulerLine(number)
Set the number of cells in the x and y directions between ruler lines.
number
is a sequence of two integers.
For example if number
is (1, 1)
, Houdini will draw ruler lines
between every cell in the grid.
To turn off ruler lines entirely, call this method with values greater than or equal to the number of cells in the grid.
Replaces |