For more information, see How to simulate a stable pile of sand without grid patterns.
To... | Do this |
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Make objects break apart |
Use the controls in the Explicit Constrains section of the |
Make granular solid objects less bouncy |
Increase the Stiffness parameter in the Explicit Constrains section of the |
Create fluffy piles that look like snow |
Increase the Shock Scaling Power on the |
Set the height of your sand pile |
Use the Constraint Iterations parameter on the |
Make your simulation faster |
Turn on the Use OpenCL toggle on the Solver tab of the |
Create continuous streams |
Turn on the Remove Overlapping option on the |
Stop grains from bouncing/exploding |
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Keyframe particles |
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Pin a PBD simulation |
Set the mass of the particles to 0. |