Справка Houdini на русском Character
Rigging approaches
Draw bones
Setting rest angles on bones
Object Constraints
Building Spines
Create and control bones with a curve
Mirror a skeleton
Rigging tips and guidelines
Bones vs joints
Building rigs
Capture Skin
Facial Rigging
Lattice deformer
Make a character into a digital asset
Capture pipeline strategies
Constraints
Animation Overview
Getting Started
Proximity, Pills, and Painting
Playbar
Blending
Pose tool
The Pose tool is used to pose characters by manipulating objects.
Posing a character
Scoping
Keyframing
Graph Editor
Motion Path handles
Showing a Motion Path handle for an object lets you visualize and modify the object’s path through space over the course of the animation.
Cycling Animation
Animation Layer Mixer
Channel Groups
Muscles
Motion capture
Using Onion Skinning
Pose Library
Character Picker
Autorigs