Extensions | Read | Write | Notes | |
---|---|---|---|---|
Internal | ✓ | ✓ | Houdini ASCII geometry format. | |
Internal | ✓ | ✓ | Houdini binary geometry format. | |
|
Internal | ✓ | ✓ |
Prisms ASCII format (polygons only). This format only supports polygonal geometry types. It is included in the Geometry Editor to maintain compatibility with other, older, systems. Tip In a |
|
Internal | ✓ | ✓ | PRISMS binary format (polygons only). |
Internal | ✓ | ✓ | PRISMS move/draw format (polygons only). | |
|
Internal | ✓ | RenderMan geometry. | |
|
External | ✓ | ✓ |
Uses
|
|
External | ✓ | ✓ |
Uses
|
.pc
|
Internal | ✓ | ✓ |
Point cloud tile-based format, as written by pcwrite. |
|
External | ✓ |
Uses
Houdini can read |
|
|
External | ✓ |
Uses Houdini reads |
|
|
External | ✓ |
Uses Houdini will read Meta Editor metaball files, although eccentric information is lost upon loading. |
|
|
External | ✓ |
Uses glightwave command.
Houdini will ignore all other features. It cannot load files saved with layer information. The file to be loaded must contain points. However, it need not contain any polygons. Note By default, LightWave objects are rendered as faceted
(no smoothing) whereas in Houdini you must explicitly
cusp polygons in order to achieve this. As a result, if
you load an object that has no smoothing values set (all
faceted) you will end up with all points in the
resulting object being "unique-ed" - giving you a much
larger data set. To get around this, manually convert
the file using the |
|
|
External | ✓ | ✓ |
Uses
The |
|
External | ✓ | ✓ |
STL (and BSTL for binary) stands for Stereo Lithographic and is widely used in CAD software as well as many 3D scanners. |
|
Houdini 11 ASCII geometry format. |
|||
|
Houdini 11 binary geometry format. |
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|
Houdini 12 ASCII geometry format |
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|
Houdini 12 binary geometry format |
Note
Setting the environment variable HOUDINI_GEOMETRY_FORMAT
to hclassic
will set .geo/.bgeo
to save as .hclassic/.bhclassic
format. This will cause Houdini to save locked geometry in a format that can be read into older versions of Houdini. The older hclassic
formats do not support all features of the newer geometry libraries, so use of the environment variable to override the format globally should be used with caution.
See also |