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Overview

These properties control viewport display of objects. They are in the Viewport folder in the list of properties available under the Render Properties tab of the Edit parameter interface window. Select a node, and in the parameter editor click the Gear menu and choose Edit rendering properties to add or remove properties to a render driver, camera, object, shader, or properties node.

Properties

Guide

Promote POP guide geometry

Show particle guide geometry from the display Popnet SOP, if any, at the object level.

Light

Enable light in viewport

Allows the light to be disabled or active in the viewport.

OpenGL fog

Viewport fog

OpenGL fog style. This may be one of

  • off – No fog.

  • linear – Linear fog.

  • exp – Exponential fog.

  • exp2 – Squared exponential fog.

Fog density

The density of the fog.

Fog color

The color of the fog.

Fog alpha

The alpha of the fog.

Fog near

Where the fog begins.

Fog far

Where the fog reaches its maximum effect.

OpenGL view

Viewport comment

When you attach this property to a camera or light, the comment you set appears in the upper left corner of the viewport when you're looking through the camera/light. This can be useful to document cameras and lights for artists.

View mask

Mask aspect

The aspect of the viewport mask.

Mask opacity

The opacity of the viewport mask.

Mask overlay

The SOP which specifies the geometry to for the mask overlay.

Properties