Справка Houdini на русском Nodes Render nodes

Batch render node

Renders the input ROP in a single batch job.

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The Batch ROP renders its input ROP as a single job. It will render all its frames in order, from the first to the last, without rendering any other ROPs. This is most useful for particle simulations and other highly order-dependent sequences that are rendered most optimally in sequence.

Parameters

Render

Begins the render with the last render control settings.

Render Control

Opens the render control dialog to allow adjustments of the render parameters before rendering.

Always Render Input’s Full Frame Range

If on, regardless of the frame range being rendered, the input ROP is rendered over its entire frame range. If off, only the portion of its frame range that is requested by the render is rendered. If the input ROP does not have a frame range specified, this has no effect; the requested range is used.

Locals

N

Frame being rendered.

NRENDER

Total number of frames being rendered.

Render nodes

  • Agent

    This output operator is used to write agent definition files.

  • Alembic

  • Archive Generator

    Generates disk-based archives which can be used by either mantra or RIB renderers.

  • Bake Animation

    Bakes animation from object transforms and CHOP overrides.

  • Bake Texture

    Generates a texture map from one or more objects' rendered appearance.

  • Batch

    Renders the input ROP in a single batch job.

  • Brick Map Generator

    Allows you to convert Houdini volume primitives into Pixar brickmap files.

  • Channel

    The Channel output operator generates clip files from a particular CHOP.

  • Composite

    The Composite output operator renders the image(s) produced in the Compositing Editor.

  • DSM Merge

    Merges two or more deep shadow/camera map files.

  • Dynamics

    Saves the state of a DOP network simulation into files.

  • Fetch

    Makes a dependency link to a ROP in a different network.

  • Filmbox FBX

    Exports entire scenes to FBX files.

  • Frame Container

    Prevents frame dependency changes in the contained nodes from affecting its inputs.

  • Frame Depedency

    Allows an output frame to depend on one or more input frames.

  • Geometry

    Generates geometry files from a SOP or DOP network.

  • HQueue Render

    HQueue, or Houdini Queue, is a distributed job scheduling system.

  • HQueue Simulation

    HQueue, or Houdini Queue, is a distributed job scheduling system.

  • MDD Point Cache

    This output operator is used to write an MDD animation file.

  • Mantra

    Renders the scene using Houdini’s standard mantra renderer and generates IFD files.

  • Mantra Archive

    Generates disk-based archives which can be used by mantra.

  • Merge

    Merges several render dependencies into one.

  • Net Barrier

    Blocks the ROP network until synchronization occurs.

  • Null

    Does nothing.

  • OpenGL

    Render an image using the hardware-accelerated 3D viewport renderer.

  • Pre Post

    Renders ROPs before and after a main job.

  • RenderMan

    Renders the scene using Pixar’s RenderMan renderer.

  • RenderMan

    Renders the scene using Pixar’s RenderMan RIS renderer.

  • RenderMan Archive

    Generates disk-based archives which can be used by RenderMan .

  • Shell

    Runs an external command.

  • Subnetwork

    The SubNetwork output operator provides an easy way to manage large number of output operators.

  • Switch

    Renders one of several inputs.

  • Tractor

    Tractor is a program shipped out with Pixar’s distribution of RenderMan.

  • Wedge

    Re-renders the same ROP multiple times with different settings

  • Wren

    This output operator is used to drive the Wren rendering program.